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發表於 2024-3-16 18:39:41 | 顯示全部樓層 |閱讀模式
Attempted to use craft for my getting things done gtd system but found it challenging to integrate. Craft recommends using daily pages for organizing tasks, and although its easy to add tasks to daily pages, moving them to other pages like weekly review pages or kanban boards is not as straightforward. This meant that my usual way of organizing weekly tasks didnt work with craft. Despite this, I found some features of craft useful, such as the calendar view and daily notes. I adapted and moved my tasks to the daily notes and organized my weekly recurring tasks in templates. However, I missed having an overview of all my tasks on one page. Using craft helped me get more done, especially .

Since I could easily move incomplete tasks to the next day. Compared to HT Lists my long-term notion setup, I found crafts way of managing to-dos more effective. Although craft is an excellent tool for taking notes during meetings, without proper onboarding, this feature may be difficult to use. Get started with craft docs what could have been better? Databases vs. Tables craft doesnt promote itself as productivity or project management software, so maybe I was trying to use it for something it wasnt designed for. I wanted to use craft for managing my blog publishing process, similar to how I do it in notion. I wanted craft to help me with three main tasks: collecting blog post ideas organizing.



Ideas into draft-worthy content writing the article initially, I planned to transfer my content to my ghost blog. However, it did not go as planned. Collecting ideas in craft was easy and efficient, but organizing them was difficult. I faced issues when trying to add status tags like idea, draft, or published to filter out published blog posts. This made content management a bit challenging. Although writing in craft was fine and the editor was user-friendly, it messed up the formatting when I copied and pasted the article into the ghost editor. So, I had to reformat everything from scratch. Consequently, I found that craft was not suitable for managing content projects.

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